![]() The emphasis is on action packed adventures where heroes are chiseled, brave and true and villains are as strange as they are evil (also usually foreign to American soil). You’ve heard the names even if you haven’t read them. As such, you can’t go wrong with owning either Call of Cthulhu or Basic Roleplaying to make use of this supplement, but you DO need one or the other.Īstounding Adventures is a tribute/homage to the old pulp magazines of the 1930s. The general difference between CoC and AA is that Call of Cthulhu has you dealing the machination of Lovecraftia based antagonists while Astounding Adventures lets you encounter those as well as any other pulp based villainy from that era. ![]() This is true not only because of the rules, but because both use the CoC sanity statistic and because the time periods are very similar (CoC is generally set in the 1920s while Astounding Adventures takes place in the 1930s). That said, because BRP and Call of Cthulhu are about 95% the same, you can probably get away with owning the core rulebook for that game and the two will work together almost seamlessly. Thankfully April’s been a real lull in terms of interesting releases, so I can cover this one in a timely manner for its debut.Īstounding Adventures IS a supplement for Basic Roleplaying, so you’ll need to core rulebook to make proper use of that. Better late than never, I guess, ESPECIALLY since I have wanted to take a look at this BRP supplement for some time. I didn’t get a review copy when it first was released, but I DID get one about a week ago when Chaosium ported Astounding Adventures over to. Usually I review stuff right when it comes out, but Astounding Adventures has been out for almost a year now. Release Date: (Physical)/ (PDF)/ (DriveThruRPG) Astounding Adventures (Basic Roleplaying)
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